Augments and augment kits are a little more difficult. The grade of Kits just mean you can install a higher grade actual augment with better stats. You can reverse engineer the non-moddifiable armor to get. So, we all know there are different types of augment kits, ranging from MK-1 to soon to be MK-9. . Support. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Individual Pieces. These have a guaranteed drop rate. Augments: x14 Augments and x14 Augment kits, either the Legendary item-rating 300 augments, or if you can’t afford them, the blue or purple versions; Questions or comments?I tryed Augmenting my PvP Gear - i allready have Augmentation Kit's MK-8 on 5 peaces of my "Examplar Force-Lord" Gear (my class is Jedi Consular…View data for the Augmentation Kit MK-11 SWTOR Schematic. New SWTOR Forums are now live!. SWTOR patch 1. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. how do i get augmentation kits? More sharing options. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. I heard something about an augment kit. STAR WARS: The Old Republic > English > Crew Skills How to craft Augment Kits? Reply. I wouldn't. 6. Get the augments with the stats you want. It just seemed like one extra step in the crafting process, thrown in. Jedipedia. They get them from the vendor as they level. SWTOR Augments Conduct – Item Modificatoin RailroadAugment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. Play Now. :-). Posted January 29, 2016. A SWTOR account and. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. Changes to Augment Slots in Patch 1. They are overall best-in-slot and will provide a. At the moment you have to Crit craft items you want in particular to gain augmented slots or buy them from GTM witch can be very costly. I know all three can make the augment kits, but each of the three make different augments. By deepdarksoul June 26, 2012 in Suggestion Box. augmentation slot component MK-11. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?Augmentation Kit MK-11 Rating 280. Game. During 5. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Too expensive for the small boost. A SWTOR Seer Sage 6. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Read More View Comments. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. News. 1. My only suggestion is that the current state of the game I would recommend Sythnweaving, Armstech, or Armorrmech to start because the big $$ in crafting is in Augs, and Aug kits. This CM-1337 item is made up. . Synthweaving is the force user equivalent of armormech, so why shouldn't the force user equivalent of armstech (artifice) be able to craft augment kits as well? As of 1. Crafting Augment Kits ; Clean Your Inventory and Quest List; Stockpile Credits (Credits Guide) Daydream About New Character Combinations;. . They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. . I checked the patc. - slicing provide the blue / purple materials. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. I understand that means a critical success. 3. I think you are thinking of the augmentation kit schematics (the things you use to add augment slots to gear). For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. It's like getting and applying an augment kit, but automatically and for free. Edited July 5, 2012 by chimunga. Go to swtor r/swtor • by. By Viridionyx, December 1, 2012 in New Player Help. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. I might make one set of these augs just as a sort of long-term goal. Been years and I never used augs or aug kits. Edited May 4, 2017 by bdattThis SWTOR Augments Guide will help you learn what Augments are there, how to craft them and why Augmenting your gear is very important for your Character!. Business, Economics, and Finance. The dedicated guide contains tips for all roles in both PvE and PvP. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Crypto To Augment your gear you need two things – an augment, and an augment kit. Individual Pieces. . It's just aesthetic/luxury stuff that is really expensive so i ignore since apparently I'm poor with only 50 mil credits or so. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] Posted November 25, 2012. 2k credits at present, and I predict at worst ~ 48. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Part of Vulkk's "SWTOR Basics" series. com . Store. 226K subscribers in the swtor community. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. Used to install Augmentation Slot MK-1 at any Item Modification Station. augment_kit. 10 votes, 12 comments. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. What do I need to add an augment slot? How much does it cost? Credits: A flat credit cost to add or upgrade an augment. 14 votes, 46 comments. By Kosef May 8, 2012. The others make different augments and augmentation kits which sell pretty well but require a ton of resources. To craft an Augmentation kit you will need 10 kit. Home Game News Store Forum. All Activity; Home ; English ; General Discussion ; Augment slots leaving crafting? What?Aug confusion : r/swtor - Reddit. How much will you sell your Augment kits for? How much will you sell your Augment kits for? By AtlasOs, June 25, 2012 in Crew Skills. So if you plan on crafting your own augments, using synth or. These have a. By adding and replacing modifications to these slots an item's. 8k. 9k. 26. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). You should always create Augment Slots on Legacy Bound Gear. Home Game News Store Forum Support PLAY NOW All Activity; More. So i've got 2mil credits to start and train a crew skill. augmentation slot component MK-11. The dedicated guide contains tips for all roles in both PvE and PvP. How to make augmentation kits guide on how to augment all of your items. Right-click on the modification station and drop the piece of gear on the window that appears. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. - armstech makes the presence, endurance, defense, power augments. The dedicated guide contains tips for all roles in both PvE and PvP. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. - synthweaving makes the strength, willpower, critical, surge augments. You should always create Augment Slots on. SWTOR. Horrible, I know. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. The rather prohibitive cost is for using the kit, not the slot. And you will also need to make higher "Grade" kits to put them in. See moreInstalling Augmentation Kits and Augments is simple and quick, but be careful. craft. Type: Augments. Followers 0. Almost everyone should get this. Aizure • 10 yr. Posted July 2, 2012 (edited) Augment slots are tiered from MK-1 to MK-6. The vendors sell 330 Rakata Gear, 286 Augments, and MK-11 Augment Kits for 1 credit each. Synthweaving, Armormech and Armstech are the crew skill sources for these. You make Augments the same way you make the kits: "learn" (IOW buy) the schematic from your crew skill trainer, collect the required materials, have a companion. Found the Canadian! Kiwi actually. If a piece of gear does not have an augment slot, then you have to install one using a. There are stations available on the Fleet. But get the MK-10 kit's as everything lower then that is a waste of money. 3 so the leveling curve was tuned without taking them into account. 21. Business, Economics, and Finance. So i was just wondering which of the three crew skills to take in order to make augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. . Most likely new materials from crafting 450-500. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. These are the brand new augments that were released in 6. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Crew Skills; SWTOR. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". - Use augments only on 306, set bonus gear. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Home Game News Store Forum Support PLAY. Get the mk-10 augment kits. Right-click on the modification station and drop the piece of gear on the window that appears. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. augment_slot_fragment. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Barrels, hilts, armoring, mods, enh. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other. com . I have one of each and then any additional alts I give biochem for the reusable items. com . Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. a Duros Gunslinger and first Duros Companion in The Old Republic –will be available to all participating players. There are two parts to augmenting your equipment. They give a nice boost of endurance. Now, with this update. The dedicated guide contains tips for all roles in both PvE and PvP. Any of those can craft the augment kits needed to add a slot. Biochem through stims, adrenals, and purple implants if you are willing to put in the effort. Also a hint for when you plan to craft them. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. 1. I have all the crafter but the last time I played I mostly used Sythweaving to make armor and then breakdown to make Augment Kits. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Each implant sells for 1 credit with another vendor nearby sells augments and augment kits. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. Preferred/F2P pay more. . Individual Pieces. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Home Game News Store Forum. The best place for gathering slicing nodes is Breaktown on the planet Zakuul, though this requires the Knights of the Fallen Empire expansion. 1) Supply and Demand. While he didn't learn any of the blue patterns, he did pick up a mark 3 augment kit component from each one - is Artifice actually able to generate those augment kit. Gaming. This is now not really great unless it's a level 49-50 item. I want to add that you would want to go with rating 236 augments. Hey guys Should I be able to craft aug kits with my armstech BH? I am 450 but in my schematic list I can see augments but no augment kits. - armortech makes the aim, cunning, absorb, shield augments. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. View data for the Augmentation Kit MK-11 SWTOR Schematic. EDIT: the only moddable green items you may see are companion weapons/gear. Posted June 25, 2012. Get the augments with the stats you want. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will. 01. 206. These credit sinks serve multiple purposes such as balancing the economy, controlling inflation, and regulating player progression. Adrenals and medpacs are like additional abilities that make a big difference to survivability and damage in hard content. 3 guide on how to make augmentation kits for synthweaver. 4 PTS, the comparisons for 334 and 340 implants are as follows: Tank Implants (Shield and Absorb) add +75 Mastery, +105 Endurance, +35 Defense Rating and Tertiary Stats. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Installing Augmentation Kits and Augments is simple and quick, but be careful. In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. This. drop. If that all sounds complicated, Scavenging, Archaeology, and Slicing materials sell well in bulk. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. They are overall best-in-slot and will provide a. Play Now. I tried RE these and I'm not getting any MK 11 slot components. ShareI'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. Other sites: TORCommunity. 20 votes, 43 comments. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. First, get the kit schematics from the crew skill trainer. Hi, back when i started my char, i planed on only playing the story of all classes and no engame stuff. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Each MK-# has a certain max level of augment that can be used in them. Members; 27. I do disagree with one minor part. Composant d'emplacement d'amélioration Type 10. The dedicated guide contains tips for all roles in both PvE and PvP. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 3 Augment slot on all gear 1. 26. Augment kits can be applied to any piece of gear. Followers 0. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Posted November 25, 2012. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Why force the extra step when the most logical solution. Individual Pieces. 8k. com . Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. 3 Augment Kits. Anyways, do you need high lvl crafting skills to. 1. SWTOR Augments Guide: Everything you. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. There are 9 kits graded MK1 to MK9(Highest) . Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Play Now. Augmentation kits are created through armstech, armormech, and. BioWare has said that there will not be a new tier of augments available for 7. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. They craft the kits by RE'ing items to get an mk component. Followers 0 0New SWTOR Forums are now live!. You can reverse engineer the non-moddifiable armor to get asssumed) 306 armor, reverse engineer the resistive armoring to get the best crafted. . Game. SWTOR Synthweaving Crafting Guide. Existing user? Sign In All Activity; Home ; English ; New Player Help ; Augmentation kit Augmentation kit. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Hello, I wanted to use in my two lightsabers augment and wanted to know if I need a kit mk? and what? . The dedicated guide contains tips for all roles in both PvE and PvP. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. So post-4. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that. 6k credits. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. . Individual Pieces. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. 8k. Alacrity speeds up your gameplay by letting you activate abilities faster and abilities with. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)335. How do these work? what goes in them? also can you stack pvp mods on them or is it a certain item crafted that fits?A SWTOR Arsenal Mercenary 6. Posted November 23, 2012. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. News. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. For Augments. - do not go overboard and augment kit all your gear. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) The kits add augment *slots* to gear. More sharing options. Am I wrong in thinking armstech can craft augment kits as well as augments themselves? DrizOnly augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. All Activity; Home ; English ; Crew Skills ; why can not all crafting classes make augment kits?If you are an experienced level 80 player in Star Wars: The Old Republic, gearing up your alternate discipline and characters at a high-level just got easier than ever. 1. Posted December 5, 2015. Armormech makes 4 types of augments; the others make 5. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. FQN: itm. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting. Forums. These also result from crit-crafting a piece of gear that can receive an augment slot (for example, if you craft a level 20 piece of armor and crit on the craft, it will receive an augment slot of appropriate MK. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic Sie sind nicht eingeloggt. Posted November 9, 2012. At least. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Edited May 8 by DawnAskham14 votes, 35 comments. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). How to make augmentation kits guide on how to augment all of your items. com . 0 PTS Recap! DanielSteed Jan 28, 2022. - armortech makes the aim, cunning, absorb, shield augments. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. Support. Business, Economics, and Finance. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. 4. 1 is coming soon! With Game Update 7. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Please allow artifice to make augment kits Please allow artifice to make augment kits. RE'ing those crafted items will give you the component you need for the kit. It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. Gathering skills: Scavenging Mission skills: Underworld trading. Forums. net is a non-profit Star Wars fansite run by Jedipedia e. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). as you leveled up. And you will also need to make higher "Grade" kits to put them in. Augment slots are added to your gear using a augmentation kit and a augmentation station. Otherwise you risk wasting a lot of money and crafting resources. Remember that there used to be a bug when reverse engineering stacks of crafted items. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. 0 gear, remove anything you want to keep like crystals, tunings or augments. Most people focus on "the best", which is Grade 11. I'm trying to augment a Massassi Bulwark earpiece I just purchased for comms, but am unable to add the augment slot. So which craft and item is the easiest to make and then breakdown to make? Thanks27 votes, 20 comments. But i changed my mind a while ago. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Synthweaving vs Artifice: Synthweaving provides armor, Artifice feeds your mainhand and offhand. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. The dedicated guide contains tips for all roles in both PvE and PvP. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). I've read that stims and medpacks won't, and that makes sense. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). g. I can make the MK1 thru 4 augs at this time. What's. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. The dedicated guide contains tips for all roles in both PvE and PvP. Still. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Members. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . In that case the level requirement to use the gear would be level 9. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Items that can be upgraded through this system can be identified by the presence of one or more modification slots. Which items to stockpile for 7. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. e. 4. . Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Thank youSo after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. Then you have to mount the Augment Kit to the gear item. . com . View data for the Augmentation Kit MK-1 SWTOR Schematic. Posted June 1, 2012. if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Open menu Open navigation Go to Reddit Home. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits.